


- DESCENT COOPERATIVE ADVENTURE FORGOTTEN SOULS FULL
- DESCENT COOPERATIVE ADVENTURE FORGOTTEN SOULS PLUS
- DESCENT COOPERATIVE ADVENTURE FORGOTTEN SOULS SERIES
+ The hero turns are very similar to the base game, but their progression is sped up to play out through this one expansion (which also includes a loot for monster kills system). + Solo or cooperative play (my preferred game type). Not sure how I feel about the Fate/Doom timer system (the primary method by which the games Overlord wins and the means by which it forces the heroes to keep moving), seems a shade too harsh, and I'm sure it will put some off.
DESCENT COOPERATIVE ADVENTURE FORGOTTEN SOULS PLUS
Plus at this price, I could see FF producing more of these story driven solo/coop expansions. I can see it being a little more finite than the base game, in that, you do go through most of the Exploration cards in one play through, but that is a slight gripe, as there's replay to be had in the order in which all the types of cards are drawn. Very good addition to Descent 2nd ed, looking forward to playing this with my group after we finally finish the base game campaign. This review based on a couple of solo plays. For example, whenever a hero is knocked out, fate advances by one, but by successfully completing a main encounter, you may be able to reset fate to its starting point. Fate, on the other hand, is a fluctuating force that the heroes affect both positively and negatively based on their progress. Doom is an inescapable force that slowly progresses when the heroes fail encounters and in other ways. A doom token and a fate token are placed at opposite ends of the overlord track, and you lose if the doom and fate tokens ever meet on the overlord track. Enter the darkness within Forgotten Souls! In the cooperative variant of Descent, the overlord’s objective is replaced by the overlord track.
DESCENT COOPERATIVE ADVENTURE FORGOTTEN SOULS SERIES
You’ll also grab loot and experience as you face down a series of encounters, culminating in a battle in the heart of the dragon’s lair. Encounters and monsters are controlled by decks of cards, rather than the overlord in Forgotten Souls. Although this expansion does not replace the normal game of Descent, it offers a variant for you and your friends to explore an expanding dungeon, passing tests and battling fierce monsters. In truth, Forgotten Souls simply makes me wish for more of this type of cooperative adventure.Forgotten Souls changes the normal structure of Descent by emulating a mini campaign in a completely cooperative atmosphere. The adventure can feel like a bit more like a race than an adventure due to trying to avoid Despair cards by keeping moving. The experience is fully cooperative and the system created for running the Overlord phase works amazingly well. Only the core Descent game is needed to play. This adventure is also very challenging, so expect to lose the first time or two while figuring out the best approach to the challenges.įorgotten Souls is a wonderful, inexpensive addition to Descent. While the first play through is exciting and new, after several plays the adventure and cards are well known and begin to seem repetitive. And all without one player having to take on an adversarial role.Ī printed copy of the rules not being included and not mentioned on the outside of the packaging was a shock, but easily remedied by printing them out from FFG’s website.
DESCENT COOPERATIVE ADVENTURE FORGOTTEN SOULS FULL
The result is a fast paced adventure full of surprises. Finally monsters activate based on special Activation cards that in our experience play really well. Then, if there is no active Exploration, Fate advances and a Peril card throws a random nasty event at the group. First, the active Exploration card directs an action based on the location. The Overlord phase works really well to provide a great challenge. When doors are opened a new area is explored and an Exploration card is drawn and new tiles and challenges are set up and described. Three numbered "main encounter" cards are stacked in order with random cards to create a semi-random exploration deck that also provides a story line for this adventure. If too many things go wrong, the markers will meet and the players lose. The Track Sheet is marked with Fate and Doom tokens that march toward each other as bad things happen and when heroes get defeated. Ages 14+.įirst of a series of cooperative adventures released for Organized Play events, Forgotten Souls provides Descent players with a fully cooperative (no one plays the Overlord) experience. Warning: rules not included (must be downloaded from FFG website). Cooperative expansion for Descent: Journeys in the Dark (Second Edition).
